bureauqert.blogg.se

Orbit apartments
Orbit apartments








orbit apartments

Heavy Machine Gun teams, costing 25 points more than an Infantry Squad, are a very efficient way to assist in clearing out enemy infantry. Instead, target priority is a must, because without proper target priority, snipers become little more than a glorified rifleman. Using snipers in conjunction with other infantries is advised, as snipers lack the rate of fire to clear out an area in good time. Snipers, in the hands of the right player, can be an extremely effective choice when it comes to clearing out a flag. The only problem is getting them into position to fire, but once they do then they will more often than not clear their target within a matter of seconds. However, this can be somewhat negated since you don’t have to worry about lacking a counter to the light armored vehicles that show up early in the game.įlamethrowers are a very lethal way to clear out enemy infantry, and as a bonus they can potentially be used against vehicles as well. The down side of using a large amount of AT infantry to take the first line, is that it takes precious time to amass that many AT teams. It might take a while, but eventually AT rifles can completely blow away a section of sandbags, whereas no matter how many AT rockets you shoot, they simply cannot destroy most types of cover. Another advantage that the AT rifles have over rockets is the ability to pierce and eventually destroy sandbags and other types of cover that the enemy might use. This works better with AT rifles, than AT rockets, as the AT rifles can be used effectively against infantry even at long ranges. The EM-3 is especially useful, because it is effectively a short-ranged artillery rifle, and the StG is the best SMG-class weapon in the game (yes, we all know it’s really a rifle, but the game classifies it as an SMG for…reasons).Īnother way is to purchase a bunch of AT Infantry. German and British Infantry Squads also come with a leader armed with a special weapon, either the StG 44, or the EM-3 Riflegrenade. However, Infantry Squads come armed with a variety of weapons that can be used at both close and long ranges, as well as a medic, and plenty of types of grenades that can be put to good use. Assuming you are conserving points to purchase a unit after your first flag capture, on Hard you can reasonably purchase 3 squads, but on Heroic, only 2. This is more feasible on Hard than Heroic, but purchasing enough Infantry Squads will allow your team to find a more tactical solution to the first flag. Infantry, when used en masse, is one possible way to capture the first flag. Also, the mortar is on average slow to kill its targets which makes the mortar very inefficient, because speed is very important when it comes to capturing the first flag. At 275 points, a single mortar will be costing you nearly half, or more than half of your mp total at mission start. However, on Hard and Heroic you will only receive 600 and 500 points respectively. On Normal difficulty, it is not too big of a deal, as you have 800 mp to spend on units. While this is not a wrong choice, it is a poor choice.

orbit apartments

All too often players will purchase a mortar as a means to take out the first line of flags. There are many ways to deal with infantry early-game. Additionally, you will also want to conserve roughly 150-200 points so that you can purchase some early reinforcements to help you clear out the rest of the first line in good order. In a standard skirmish, every force needs at least 3 things at the beginning of a match: a medic, a way to deal with large amounts of infantry, and a way to deal with light armor. This being said, certain consderations must be taken in order to capture the first line both quickly and efficiently. These are the units that will be fighting for the first line, and will also have a large influence on setting the pacing for much of the game. The initial purchase of units is often the most overlooked, and also one of the most important parts of a skirmish.










Orbit apartments